Methods
Methods are like commands. Like commands, these can take certain arguments/parameters and do something with them. These are the building blocks of your scripts.
What classifies as a method?
For something to be classified as a method by the script, it needs to:
Be an existing method (findable in
serhelp methods)
🚫 SendMassiveMessage "Hello, World!"
✅ Reply "Hello, World!"Be the first word in the line (exceptions apply, explained later)
🚫 test Reply "Hello, World!"
✅ Reply "Hello, World!"Be the exact same case-wise
🚫 reply "Hello, World!"
🚫 REPLY "Hello, World!"
✅ Reply "Hello, World!"What methods can I use?
The serhelp command will tell you! If you do serhelp methods, you will get a list of all methods you have at your disposal.
By the time you're reading this tutorial, the command could've changed a little. I advise you to verify by yourself if the command matches what is shown here.
Here's a small part of the output:
...
--- Broadcast methods ---
> ClearCountdown Removes an active countdown for players if one is active.
> Countdown Creates a countdown using broadcasts.
> Broadcast Sends a broadcast to players.
> ClearBroadcasts Clears broadcasts for players.
> Hint Sends a hint to players.
...How to get information about a specific method?
You can do serhelp <methodName> to get info about a specific method. Let's run the serhelp Broadcast command and see what it gives us:
=== Broadcast ===
> Sends a broadcast to players.
This method expects the following arguments:
(1) 'players' argument
- Expected value: Player variable e.g. @players or * for every player
(2) 'duration' argument
- Expected value: Duration in format #ms (milliseconds), #s (seconds), #m (minutes) etc., e.g. 5s or 2m
(3) 'message' argument
- Expected value: Any text e.g. "Hello, World!"How to use that information?
So, let's say we want a broadcast cool broadcast to every player for 3 seconds, how to do that?
Well, we have 3 arguments:
playersargument
If we want this argument to mean "all players", we can just use *, which represents all players.
Broadcast *durationargument
This argument provides an example of how to use it. We need to provide seconds, so we can use the #s format, where we replace # with our number, so we can use 3s.
Broadcast * 3smessageargument
This will be the text that will be displayed, so we provide "cool broadcast"
Broadcast * 3s "cool broadcast"Providing text in SER
When providing text, you MUST put it inside quotes. If not, each word will be assumed to be a different argument, causing an error.
#1 #2 #3 #4
🚫 Reply example message to print
- - - - - #1 - - - - -
✅ Reply "example message to print"Using this information we can quickly make a player broadcast! Let's open the myScript.txt file in your SER folder, and add the following:
Reply "Hello, World!"
Broadcast * 3s "cool broadcast"Now if you run this script, you should get a broadcast like this:
And that's it, you now know how to use methods!
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